12/22/2023 0 Comments Agdq 2016 boson x![]() ![]() One of the tentpole endurance events this Summer, more exciting than the Olympics, Euro 2016 and Wimbledon combined, is the biannual return of the Summer Games Done Quick week-long marathon event put on by the speedrunning community to raise money for charity.September 13th, 2019 - September 18th, 2019ĭecember 11th, 2019 - December 15th, 2019 This year's SGDQ begins on Sunday the 3rd of July, and in preparation I once again took to the wiki to caulk and plaster over any gaps we might have for the sake of the event's Twitch stream. Twitch has some strict and, dare I say, Byzantine requirements for our wiki pages for them to qualify for their database integration, and I wanted to make sure that the stream's "currently playing game" algorithm went as smoothly as possible for the event coordinators. It's my little part in helping the event go ahead with a bang, in lieu of actually donating much of anything after this recent Summer Steam sale cleaned me out. Poring over the schedule for abnormalities and obscurities over the past few weeks has naturally fueled my hype for the event, and specifically certain games that they intend to show off. While I always enjoy the races and runs of crowd favorites like the Metroids and the Mega Mans (and I guess the Sonics to a much lesser extent), it's the weird and wonderful new "experiments" that the speedrunners try out every year that pique my particular interest. That can mean the always-entertaining TASBot segments, but also new games that I've yet to see in a speedrunning capacity. I haven't been following the event so close that I can guarantee these all haven't been done before, but the following are a few scheduled games this year that I'm keen to watch for the novelty factor. I mean, how many more times are we going to be surprised at the same shinespark sequence break or Ocarina of Time warp skip? Ten Speedrunning Obscurities in SGDQ 2016 Linked also are the wiki pages that I helped prepare, because a lot of these are hopelessly obscure and presumably added to keep the event fresh. The Rapid Angel: This is one of those Japan-only PS1 games that was ported intact, no localization or anything, by MonkeyPaw for international PSN stores. (They also did Money Puzzle Exchanger, that old favorite of Ryan's and Jeff's.) It looks rudimentary as heck - a first effort of a fledgling studio - but I imagine there's something to it if it was selected for a speedrun. Then again, the whole group of games that follow - which include a lot of risible licensed platformers like Ed, Edd, 'n Eddy: The Mis-Edventures and Barbie Game Girl - seem suspiciously like the "Awful Games Done Quick" block that GDQ events usually have. The Curse of Issyos: This is a freeware game by Spanish Indie dev Locomalito, who you might know from last SGDQ's Maldita Castilla - a pseudo-NES homage to Ghouls N' Ghosts. Issyos seems to fit the Castlevania/ Zelda II mold from what I played, or perhaps The Battle of Olympus given the setting, with regular light RPG upgrades and some hidden bonuses as you slice your way through some Ancient Greek mythological creatures. Sometimes, these speedrun choices seem like commercials for cool freeware shit that might otherwise get missed. ![]() Not that it's a bad thing.Ĭeleste: This is going down the freeware Indie rabbit hole some, as a game made specifically for the fantasy console "Pico-8", which seems to be a self-imposed challenge by and for Indie developers to make games for a fake console with the screen size of a digital watch or scientific calculator. It was created by Matt Thorson, best known for the Jumper series and more recently for TowerFall Ascension, and features some challenging vertical platforming in a series of compact stages. Like many Indie games on this year's list, it seems built for speedrunning. Momodora: Reverie Under the Moonlight: Now this is a series I'd never heard of before starting on this list, but apparently the Momodora games are highly regarded by those who have encountered them.
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