![]() This special kind of worker can be sent out if you click on the geologist-button at a flag. Special resources (water, coal, iron, gold, granite/marble/crystal) can be found by a geologist. Without them further expansion is not possible. You can find and cut them all over the map. The most important resources are granite, logs and planks. The different military buildings hold different numbers of soldiers and in turn capture different sizes of land. Territory is expanded by building military buildings. Your territory is expandable, which is important, as you can only build within it. This also includes to plant as many flags as possible on your road, because there is always one carrier running between two flags. Your goal should always be to build the best possible track. Colored points will show up around the flag, showing the grade of potential road segments (green=even, yellow=steep, red=very steep). To build a street you need to click on a flag and then the road-build-button that will appear. See also Gamehelpingame.Īll buildings, whether built or under construction, have to be connected on the street-web. ![]() At the yellow flags you can place a blue flag to create street sections. Red, yellow and green houses (from small to big) indicate space available for a building. Switch into buildhelp-mode, by hitting the space-bar or clicking on the buildhelp-button at the lower border of the screen. To see where you can build something, it is a good idea to When the game is started, a landscape with a large building in the center will appear. During the time of starting up the game, you can read some useful tips and admire fancy background picture. When you push Start game button, the game will begin. After choosing the map you want to play on, you can specify players you want to play with and win conditions. To open your first single player game, click on single player button and select new game. See the history and economic networks of the tribes on their pages: Barbarianspage, ImperialsPage, Atlanteanspage. This economy will vary according to the tribe that is chosen each of tribes in the game has its own unique advantages and disadvantages in comparison to the others. The game centers on the development of a connected economy, consisting of different buildings and streets. That is because the soldiers have four properties (attack, defence, evade, health) and the soldiers of the different tribes have different starting points in these properties.įurther you can train your soldiers in trainings sites (like the trainings camp or the arena) to higher these properties.If you are a Settlers II veteran, you will quickly understand the basics of Widelands, as both games have similar basic principles. Those wares(and the carrier) must be present in on of the warehouses/headquarters you own, so the soldier can be created out of those.Īs you can see the trainingcosts differ between the tribes. It is important to have the right amount of wares in one of your warehouses / headquarters:Ī barbarian soldier costs 1 axe and 1 carrierĪn imperial soldier costs 1 wooden lance, 1 helmet and 1 carrierĪn atlanteans soldier costs 1 light trident, 1 tabard and 1 carrier Soldiers are automatically trained in a headquarters / warehouse, if a military site requests more soldiers, but no free soldiers are available at that point.
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